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At Scrambling Hills, the set of rules we play with follows some generally
agreed upon rules that most recball (recreational paintball) and woodsball players
play with (as opposed to tournament / speedball games). Although we like these
rules below, we are open to variations and suggestions depending on the scenario.
- Disclaimer 1: We have no refs and play on the honor system.
Please do not violate the honor system by cheating. Cheating will not be tolerated.
Fighting, excessive arguing, and cocky attitudes are not tolerated. Naughty
words are discouraged. Trash talk is encouraged, just don't over do
it.
- Disclaimer 2: Paintball is potentially dangerous. Everyone
plays at their own risk. Nobody, including myself, claims
liability for your injuries. Playing with us assumes you agree to be responsible
for your own injuries. Please read the safety rules below.
What Constitutes a "Hit"
- Standard Hit. If a ball hits you, breaks and leaves paint
or shell anywhere on your body, or equipment you are hit. This includes
your pinky toe, gun, canteen, or your face. It is all the same. Even if
it hits your clothing in a spot where "a real bullet would have passed through
without hurting me" you are still hit. GUN HITS COUNT!
(See the Hit Locations and Extra Hit Points rule below)
- Splatter. Due to popular demand, splatter does NOT count.
Below is the old rules:
If a ball hits
another object (a small branch for example) and leaves a blob of splatter
the diameter of a quarter or larger you are hit. A group of small droplets
that have conglomerated together the size of a quarter also counts. Or
if there is any paintball shell on you, you are hit regardless of blob
size. When in doubt, call yourself out.
- Bouncers. Bouncers do not count. Bouncers are defined
as a ball that hits you and bounces off without breaking. You do not have
to call bouncers (unless you want to). The exception to this is if you accidentally
forget and call "hit" then it counts (see rule 6). Or if it hits your back
where you cannot see and nobody is around to check to see if you are clean,
just call it.
Please don't hold up the game going "Excuse me, excuse me, hold on,
I need somebody to paint check me. Can somebody come here and paint check
me?" If you have to do this, just call out.
Here in humid Hawaii balls often get soggy and have troubles breaking. We
have played where you can ignore the first bouncer, but the next one counts
as sort of a compromise rule. Normally we don't play like this though.
Note: If you are wearing a ghillie suit, or other padded clothing (more
than a regular BDU jacket) any direct hit counts, break or no break.
- Friendly Fire. It sounds benign, but it still counts
as a hit. Check your targets.
- Bunkering Rule / 10 ft Tag Rule / Surrender rule. This
rule varies greatly from place to place. The purpose of this rule is to
prevent people from blasting each other at point blank AKA "bunkering."
On some fields you must offer your opponent a surrender, this never works
because nobody ever wants to surrender.
Our preferred solution to this problem is the 10ft tag rule. If you can
get within 10 feet of an opponent and he doesn't see you and you have a
totally clear shot, yell or say "Tag Tag Tag." If you get tagged, be a man
(or woman as the case may be) and accept it. No pride lost, it happens to
the best of us.
Please mind the spirit of this rule. Do not try to "tag" people
because it's easier than trying to actually shoot them. I had a kid once
yell "TAG" to me from 50 ft away while I was blasting away at him from a
fortified position. No one blamed me for continuing to fire at him.
- Calling Hit. If you call "hit" or "surrender" for any
reason you are eliminated. This is also a good safety rule if you have a
problem of some sort and need to call out.
- Hit Locations and Extra Hit Points. On occasion, to balance
out a scenario, we will give an individual or a team an extra hit point(s)
or note that certain locations are treated differently.
The most common way we play is giving everyone an extra extremity hit. This
means they can ignore the first hit to an extremity.
-- Vitals vs Extremity
Vitals are defined as anywhere on the head, or on the torso above the belt-line.
Everywhere else is an extremity hit (gun, arm, leg, gear, etc..)
When all your hit points are used up yell "hit." If you do this prematurely
on accident you are still eliminated for yelling "hit" to avoid confusion
(see rule 6). It is your responsibility to keep track of your own hit points.
Note: Our preferred way of playing is to give everyone one extra extremity
hit.
- Paint Checks. Please check yourself and your teammates
occasionally for unnoticed splatter and hits. You can ask for a "paint check"
by a nearby buddy, but you are still in play of course an can be shot while
checking. If you think you hit an opponent and maybe he didn't notice, you
can yell out "hey, check your hopper" (or whatever location) and be a good
sport and give him a second to check to see if he is "clean" or "hit".
Please don't abuse this rule. Fights arguments and cheating are severely
discouraged. Be sure to wipe off paint between games so nobody confuses
an old hit for a new one and thinks you a cheater. You don't want to be
thought a cheater, trust me, it's very bad.
What to Do When You're Hit.
- Yell "HIT" be sure they can hear you so they can stop shooting at you.
You may have to yell HIT several times before they hear you. And please
stop shooting at somebody after they call "Hit".
- Put your hand or gun up high (so others know who was hit and who wasn't)
and leave the area. Please try to take a route that does not cross lines
of fire.
- DO NOT TAKE OFF YOUR MASK! I don't know why some people do this.
- Put your barrel cover on. Keep your hand up or your cover on so others
can easily recognize you as out. In smaller games it may be ok to sick around
and watch as long as you're totally out of the way, even from flankers sneaking
around. Did I mention to keep your hand up?
- Don't give away anyone's position either by talking, pointing, or looking.
(People will look to see where you're looking.)
- If you have to cross an area that might be ambushed, keep your barrel
cover on (they are usually brightly covered) and keep your gun or hand up
so you can be easily identified as eliminated. It is also good practice
to say "Dead man walking. Hold your fire" as you go so you don't accidentally
surprise anyone.
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